​Duration: 3 months
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​​​​​​​Software: Figma, Photoshop​​​​​​​

Project Objectives

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Develop a transmedia storytelling tool that provides free access to engaging and educational stories tailored to help children overcome social anxiety.

. Equip parents with resources aligned with the PACE method (Playfulness, Acceptance, Curiosity, Empathy) to facilitate meaningful conversations with their children about social challenges.

. Foster stronger parent-child connections by creating shared storytelling experiences that promote emotional understanding and resilience.
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. Support children in their early primary school years to build confidence, develop social skills, and reduce feelings of anxiety through relatable and interactive narratives.

My Role
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As our second LCI (Leadership in Creative Industries) master project, we worked on the "Martyna & her trip to three imaginary islands" project, which was started by writing a story for kids and considering "Kid's social anxiety" as the problem. Then we got the concept of an interactive application design for kids and parents, which can help the kids overcome their anxiety problems. In this team, I was working step by step, from developing the first edition of the story to creating each character in the imaginary island, designing the thinking process, doing UX Research, and most of the illustrations.




Prototype

Unfortunately, due to the lack of time for only one semester, we could not work on UX Design as much as we needed.

​Prototype

The Extention Part User's Test